‘Space Plague’, is a co-designed experience working with multiple partners to which brings together elements of live action role playing, ethics, escape rooms and hands on experiments to under served communities.
During the development of ‘Space Plague’ phases 1 and 2, I was a science content producer, developing the overarching story with the production team, designing the audience experience and creating bespoke interactive activities for several of the theatrical zones. During production I acted the role of harassed medic, leading audiences through differential diagnosis and epidemiology activities.
Read more about the production of Space Plague in the Journal of Science Communication.
Visit the SmashFest_UK flickr for an archive of the amazing production.